Game developers have this natural tendency to make their game on the hard side, because they know all of its systems inside out, and play it daily. Witchfire is supposed to be a challenging game but we’re making it for so long now that we cannot be objective about its difficulty. We still have a lot of work ahead of us, but for now we wanted the answer to one important question: is the difficulty right? We simply believe you should playtest your game as early as it makes sense. We invited a couple of industry friends – easier this way, they know what a work-in-progress build is and won’t be distracted by missing textures or placeholders sounds – to our studio to play the game for an hour or two.ĭoes this mean we’re nearing the end of the development? No. 0.1.0 (build: 47362) (6.A few days ago, we held the very first playtest of Witchfire. Activate the trainer options by checking boxes or setting values from 0 to 1ĭxgi.rar proxy dll to enable the console pw: cfefrf (73.01 KiB) Downloaded 521 times Witchfire-Win64-Shipping.CT weapon stats table ver. Click the PC icon in Cheat Engine in order to select the game process.Made a small update and improved some things ( better jmps to my hooks ) and now you will see this if you start the game: range for all weapons, there is a script that can stay activated all the time )ĭon't freeze the values, while loading maps the stuff gets reallocated and that can lead to a crash.ĭLL + Table is made for the Epic Version 0.1.0 ( build: 47362 ) So you can tweak now the weapons to your liking, you need to do it again after a new map is loaded ( in case you just want max. AimAssistStrength ( basically it extends the hitboxes of the enemies ) Damage ( shoot to any wall/enemie to populate the pointer) Table contains a Get Weapon Stats script that will allow you to change the following stats from your current held weapon: Refill current weapons resevere ammo: RefillAmmo 99Īdd 10 progress to all research projects: ProgressResearch 10 Unlock every weapon,spell,equip: UnlockShippedItemsĭamage all visible enemies to low health: Shredder Infinite Clip + Reserve Ammo: SetInfiniteAmmo 1 1 Set enemies to super slow: EnemyTimeScale 0.1
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